With the emergence of new games for tablets, not only do we see trends that have already been consolidated, such as the mixture of several themes under a single title, but also how the characteristics that have defined the works over time are diluted and give rise to significant changes in which they do not However, the essence of the different genres is maintained.
One of the examples that could serve to confirm this, we find it in Helix Jump, a newcomer to the application catalogs and that according to its developers, could fit between the works of action, but also the casual ones. What will be the highlight of it and why has it received equal parts criticism and praise? We will try to see it below.
Argument
The idea of Helix Jump is very simple: We must control a ball that you must perform a series of pirouettes and tours increasingly intricate to get out of unstable structures composed of towers with propellers that at the slightest contact, will collapse. As we advance, we will be able to get new movements that will help the balls reach higher speed and be able to overcome obstacles of greater difficulty.
A real game changer in action games?
As we said at the beginning, it seems that the traditional features of each theme have been changing in a very short time. Here we could talk about an action title due to the constant tension that users must face when directing the balls that we mentioned before. In addition, it could fit between casual and indie for a great simplicity embodied in some simple controls and some three-dimensional scenery but also very basic in which only the towers mentioned above and the ramps and routes included in them appear.
Gratuitous?
Helix Jump does not have no initial cost. Released in mid-March, it has so far managed to approach five million downloads. It requires integrated purchases that can reach 2,99 euros in the case of the most expensive items. Although it has been well received for its handling and storyline, it has also received much criticism for unexpected announcements that cut games, or malfunctions and bugs that cause crashes.
What do you think about works of this type? Do you think they may have a better reception in the future or do you prefer traditional titles? We leave you available related information about other similar games such as Faily Brakes so you can learn more.